Back when Call of Duty released its first video game in 2003, it became a huge hit with gamers that had already become addicted to previous first-person shooter games like Halo. Call of Duty offered a much more different experience from the ultramodern Halo games that required a lot of jumping, boosting and futuristic elements. Instead, the first few games in the Call of Duty franchise featured warfare that revolved around the era of World War II. From the storyline to the environmental settings to the weaponry, gamers became instant fans of the franchise because it seemed much more realistic than other first-person shooter games.
Over the years, the graphics became even better and the multiplayer gameplay became even more advanced. The franchise seemed to evolve with each new video game that was released, which became a source of contention to diehard Call of Duty fans. While the Modern Warfare series brought in even more gamers to the franchise, those familiar with the original series were left feeling nostalgic about the previous maps, weapons, and ensembles. This increased when the Black Ops series was released and even more so with the Advanced Warfare and Infinite Warfare games. Yet, Call of Duty is the type of video game franchise that has engrossed its fans to the point where they have remained loyal to it, regardless of its many changes. Whether it was an effort to give a nod to the gamers that have remained loyal over the years or it was just a way to implement some tidbits that would be interesting to find, the Call of Duty franchise left a few Easter eggs throughout the series. Check out our list of the 15 Easter eggs you missed in the Call of Duty franchise and see how these small add-ons help to make the games even more interesting.
15. Singapore Maps In Black Ops 3 Linked By Ferris Wheel
With Call of Duty: Black Ops III being the twelfth video game in the franchise, expectations were high on the intricacies of the gameplay and the detail regarding the maps for the multiplayer mode. A major Easter egg in the game involves three of the maps that came included in the non-DLC format. Aquarium, Evac and Exodus are three maps that offer an outside view of things that are beyond the actual environment within the gameplay. All three of these maps are set in Singapore and are intertwined by the view of a giant Ferris wheel set in the background. The largest view of the Ferris wheel can be seen on the Aquarium map, with crystal clear clarity. In Exodus and Evac, the Ferris wheel is a bit more obscure. Seen through fog and distance or behind the ruins of other buildings, the Ferris wheel isn’t as clearly shown but it is definitely recognizable once you realize it’s there.
14. Breaking Bad Connection
As the sequel to the 2012 game, Call of Duty: Black Ops II, Call of Duty: Black Ops III was released during a time when the Breaking Bad series had come to its dynamic conclusion. Unlike other television series that continued on season after season through a dwindling storyline, Breaking Bad seemed to get better and better (albeit worse and worse for Mr. White and Jesse). With the entire world enthralled with the Breaking Bad series, it seems that the game makers were also fans of the show. In Call of Duty: Black Ops III, the Evac map featured a nod to Breaking Bad. Within one of the buildings, there are two hazmat suits hanging on the wall. There is even a gas mask and a leftover suit lying on the floor. A similar reference can be seen on the Exodus map. Towards the center of the map, there are two hazmat suits hanging up with boots and a gas mask surrounding it.
13. Duplicate Menus On Maps
On the Exodus map for Call of Duty: Black Ops III, there is a coffee house that features three menus. One of the menus is on display at the side of the front entrance and the other two can be seen inside. These three distinct menus that are written on chalkboards and displayed in plain view of the gamer. Each menu is distinct in what the restaurant offers and even showcases some pretty unique offerings. These exact three maps can be seen in the Metro map inside the Zurich Bread Company restaurant. All three menus are displayed side by side with the exact same offerings and chalkboard writing. You could argue that the game developers simply needed something to add dimension to the maps and chose to just throw in a few menus to keep the maps looking detailed. Yet, perhaps there is a secret message in there somewhere since the last menu for the Dog Boutique featured “2 hour free parking.” This free parking feature comes into play in various other maps, which results in a further link between various maps in the game.
12. Connection To Alien Film
In 2007, Call of Duty 4: Modern Warfare was the first game of the series to stray from the World War II setting from the previous Call of Duty video games. During the single-player campaign, there are a number of characters that provide dialogue to push the storyline and help the gamers get farther in the campaign. In the game, one of the characters made a comment that was taken directly from the film, Alien. The line was, “I like to keep this for close encounters.” When the game, Call of Duty: Modern Warfare Remastered was released, they further continued the connection during the single-player campaign. The character is even the same, going by the name, Gaz. In the Remastered version, the Gaz character offers this same line of dialect during the gameplay. This gives a nod to the original Modern Warfare video game as well as the Alien film connection.
11. Reference To Airplane
On the final mission of the single-player campaign, Mile High Club, the gamer finds themselves on an airplane. During the beginning of the spawn, there is a line of dialogue that can be heard. One character can be heard saying, “We’re going deep and we’re going hard.” The other character responds with, “Surely, you can’t be serious.” The final response is a quote taken directly from the iconic comedic film, Airplane. The line states, “I’m serious, and don’t call me Shirley.” This was arguably the most famous quote taken from the film. Leslie Nielsen had been known as a comedic actor with a long list of films under his belt but this was the line that lived on in infamy throughout his career. While the world lost the actor, Leslie Nielsen, in 2010, his work lives on through his memorable films and now even through the dialogue in Call of Duty: Modern Warfare Remastered.
10. Lawsuit Requires A Change In Graffiti
In the original Call of Duty 4: Modern Warfare video game, the single-player campaign mode shows a scene where a car is seen driving down a road. The road depicts a man spray painting on a wall. This act of vandalism on the stone wall is captured, even after the graffiti artist runs away. As the car passes the wall, gamers can see that the graffiti was actually a likeness of the game developer, Jason West. Jason West was one of the former heads of the Call of Duty developer, Infinity Ward, and was involved in a lawsuit with Activision. The lawsuit was highly publicized but the two ultimately reached a settlement. Jason West and the other developer, Vincent Zampella, wound up developing and releasing a huge rival to the Call of Duty franchise, Titanfall. So, when the Call of Duty: Modern Warfare Remastered video game was released, developers had to change around the graffiti art represented on the stone wall. Rather than seeing the likeness of Jason West, there is a smiley face portrayed where the spray painter once stood. Perhaps they could have left it in, as a nod to their former developer or perhaps it was part of the settlement that West’s likeness would be taken out of any former games. Regardless, the smiley face looks just as nifty.
9. Reference To Fish A.I.
Right before Call of Duty: Ghosts was released, there was an incredible amount of buzz surrounding the new game. With this being the tenth game in the Call of Duty series, there seemed to be something to prove in regards to the advancements in the gaming experience. This was even more so since it was the sixth game developed by Infinity Ward. The hype surrounding the game’s release included a number of videos showing the developers talking about how incredible the fish were in the game. The talk about the movement of the fish and the lifelike darting motion during gameplay was constantly talked about. This became an almost comical reference since people wanted to hear about the maps, the weaponry, the new gaming features and yet, the developers kept going on and on about the fish. In the game, Call of Duty: Infinite Warfare, developers gave a nod to their snafu in droning on about the fish by posting a menu item in a sushi menu. The very last menu item was a Carp Roll and underneath, it says, “Fish A.I.”
8. Reference To Infinity Ward Team In Infinite Warfare
Inside the map, Terminal, in the game, Call of Duty: Infinite Warfare, there is a large indoor area towards the back of the map. There are a number of different smaller rooms that gamers can go into and wait for the enemy. One of the rooms is labeled, Security, and inside there is a baseball hat just laying on the counter. This seems like a strange place for there to be a hat in plain sight for no reason at all. Yet, further inspection of the hat and gamers can actually see the logo to Infinity Ward. When this Easter egg was discovered, people started to wonder whether or not there were more of these caps in other maps and games but it seems like this one was made extra special. This isn’t actually seen in every variation and is probably part of a remastered version that Infinity Ward decided to throw in as a nod to the developers.
7. Bubble Gum Throwback
In Call of Duty: Infinite Warfare, there is a map entitled, Throwback. There is a back area that features a bowling alley and inside there is an Easter egg that references Call of Duty: Black Ops III. This was one of the favorite aspects of the Zombie mode since the bubble gum machine gave a free perk to gamers during gameplay. This is a definite nod to the previous Black Ops III game and perhaps even a way to thank gamers for being loyal to the Call of Duty franchise. The actual bubble gum dispenser in the Throwback map doesn’t give gamers anything special, beyond another target to shoot at like a carnival-style game with the ultra modern military weapon. Yet, it’s nice to see those old familiar details from previous games. These are little hidden treasures that gamers like to see when they play a sequel in a Call of Duty franchise video game.
6. The Teddy Bear Warden
There have been a number of teddy bears hidden throughout the Call of Duty franchise, with a number of theories on why the developers have implemented them into the game. Some have said that one of the developers lost a daughter and her favorite toy was a teddy bear, some have said it’s a nod to the Zombie mode and others say it is because of the storyline involving the Der Rise storyline with the Treyarch games. Regardless, it’s fun for gamers to go around in search for these hidden teddy bear Easter eggs and one of the coolest ones is in the map, Breakout, in Call of Duty: Infinite Warfare. The map is a jail located in space and supposedly houses the worst of the worst criminals in the universe. Yet, on closer inspection of the warden’s office, there is a giant teddy bear sitting at a desk. This is obviously not a simple teddy bear plush toy propped up near a bed like some of the others. This looks much larger as if he is supposed to be the warden, himself.
5. Decapitated Teddy Bear
When in search of teddy bear Easter eggs in the Call of Duty franchise, there are some that are easier to find than others. While some are sitting out in plain sight, others require more of a scrutinizing eye. This can be made infinitely more difficult when parts of the teddy bear are missing. In the map, Grounded, in Call of Duty: Infinite Warfare, there is a kitchen in one of the areas for the astronauts. Inside, there is a small cubby that houses a robot and a decapitated teddy bear. The stuffing is starting to come out of the head and foot and gamers can see that the bear has been stabbed by a screwdriver. However, the question remains as to where has the head of the teddy bear gone. To the right of the cubby, there is a counter area that has a microwave of sorts and inside is the decapitated head of the teddy bear.
4. Terra Farm Easter Egg
In Call of Duty: Black Ops III, there is a map called, Metro, that has a large advertisement set in a curved poster board locale. The advertisement has a robot hand shaking a human hand and features a German phrase that is translated as “For lasting peace.” This exact logo of the human hand and robotic hand is seen on another map in Black Ops III. In the map, Combine, the logo is represented for a company called Terra Farm Technologies. The Welcome to Terra Farm sign is etched on the bank wall that players can use to walk on as a shortcut in the middle of the map. This is actually a place gamers like to use to flank the enemy team and it’s interesting that the written sign can go unnoticed during gameplay. These little Easter eggs are a way the game developers were able to link certain maps together within this particular game.
3. Family Portrait Easter Egg
Many of the maps throughout the Call of Duty franchise have to do with people’s homes and living quarters. So, it should stand to reason that there should be some personalized tokens of some sort. Yet, you wouldn’t exactly expect to see family portraits depicting real people. However, there are a number of maps that actually show a pretty heartwarming family photo of a mother, father and baby girl. On Combine, this family portrait is displayed on a glass shelf. It is also seen on the map, Stronghold. Perhaps this is just a small detail that the developers wanted to put in to make the living area seem more believable. However, it’s not out of the norm for developers to implement themselves into the characters of the video game series. This is probably most likely one of the developers or map designers that snuck themselves into the maps and is a great way for them to be immortalized in the Call of Duty franchise.
2. Treyarch Trophies
For any gamer that has ever played the video games in the Call of Duty franchise, it becomes pretty obvious that there is a difference between the various games. This is because there are two different game developers that release under the Call of Duty name: Infinity Ward and Treyarch. Gamers all seem to have their own notions on who is the better game developer and which of the games are the best when it comes to all-time favorite Call of Duty games. However, with some games implementing Infinity Ward paraphernalia in some of its games, it shouldn’t surprise people that Treyarch would also want to put in a nod to their developers. This can be seen on a number of areas in Black Ops III. From crystal statues with the Treyarch symbol to gold trophies embarked with the Treyarch logo, it seems that these developers feel that they are obviously the true winners in the debate over who makes the best Call of Duty games.
1. Elevator Doors Can’t Close
In the Stronghold map in Call of Duty: Black Ops III, there is a building all the way on the outskirts of the map with a computer room. Inside that computer room there is an elevator that has doors that won’t close. There seems to be an invisible blockage that causes the doors to keep bumping into nothing. This can also be seen on the map, Breach, where the big golden doors simply just can’t close. In the case with Breach, there is obvious damage done to the doors and even a buckling detail in the middle. These doors are actually an Easter egg referencing the former game, Call of Duty: Modern Warfare 2. This exact scene was used during a campaign mission, where a dead body is lying at the threshold of an elevator. This obstruction doesn’t allow the elevator doors to close and they keep bumping into the dead body in the constant effort to correct itself.