Last November, gamers worldwide were treated to what was perhaps one of the best video games in 2015 with Bethesda’s Fallout 4. The open-world action RPG boasts a ton of notable features. The Commonwealth; a post-apocalyptic version of Boston, was expansive and filled with a diverse cast of characters. The main story itself was gripping and tragic and players were drawn closer with each decision made by the Sole Survivor.
Aside from the Sole Survivor’s journey to find his son, he also encounters a massive library of stories along the way. He met up with the Synth Sleuth Nick Valentine from Diamond City. He even crossed paths with robot pirates on the USS Constitution on their journey to reach the seas. Fallout 4 was indeed an interesting video game that had players scour every nook and cranny to be rewarded with gripping storylines.
Fallout 4‘s predecessors were not to shy of interesting backstories either. In fact, there is a long list of stories that players may have misses during their journey across the Wasteland. From Vault-Tec’s evil intentions inside Vaults to letters left behind by mutants, synths, humans and ghouls alike, the Wasteland is a wonder.
“Crawl out to the Fallout baby,” was what most players did when they got their hands on their controllers. But who could blame them for being captivated by the drama that is the main story? Below are some of the most amazing backstories from the Fallout series that players may have missed while playing through the main storyline.
10. Wreck Of The FMS Northern Star (Fallout 4)
Somewhere in the Commonwealth is a group of ghoul Raiders that, at first glance, are just the typical Fallout 4 enemies. What makes them different from the others is that they’re actually not originally from the Commonwealth. In fact, they may not even be from the United States as they speak Norwegian.
The Sole Survivor will fight and kill the Raiders and their stories are never revealed. But theories suggest that the FMS Northern Star was on the seas during the Great War and it crashed on the shores of Boston. Since the Raiders are not from around Boston, they can’t understand anyone else thus, they may not completely know what happened to them and the rest of the world.
9. Billy Peabody: Kid In The Fridge (Fallout 4)
Sometime during the Sole Survivor’s journey in Fallout 4, players may have come across a refrigerator somewhere in the middle of the Commonwealth. If they choose to open the fridge, they’ll be greeted with a ghoul boy named Billy Peabody.
As it turns out, Billy hid in the fridge when the bombs fell during the Great War. This means that Billy has been stuck in the fridge for a whopping 210 years. His story ends on a good note though, as Billy is reunited with his parents who have also been mutated.
8. Vault 108 And The Sea Of Garys (Fallout 3)
Fallout 3 was home to some of the best Vaults in the franchise. One of these Vault-Tec “home” facilities is the ever-creepy Vault 108. From the get go, nothing was exactly odd about the Vault. It’s just a standard Vault-Tec facility. But it did have a cloning facility.
If the Lone Wanderer delves deeper into the Vault, he’ll be surprised to see that all the enemies he will face look exactly alike as they are all clones. What makes the place even more creepy is that all the Garys shout only one word; “Gaaaaary?”
7. The Commonwealth’s Museum Of Witchcraft (Fallout 4)
During the early stages of Fallout 4, the Sole Survivor will be told about the Museum of Witchcraft. This particular area at the far end of the Commonwealth is pretty scary. There are several gruesome holotapes lying around, plus, the dead bodies outside don’t help either. Once inside the museum, the area is a mess and it’s almost uninhabited. Almost.
At the second floor, the players will come across a Deathclaw. Upon killing the Deathclaw, the Sole Survivor will discover that it was after some eggs. He will then be given the option of delivering the eggs to a chef at Diamond City, or to give it back to its parent. In some way, the Deathclaw was similar to the Sole Survivor as it was just looking for his child as well.
6. The Visitors From Outer Space (Fallout 3, Fallout 4)
At some area in these two games, players will come across a crash site. Of course, a crash site is common in the post-apocalyptic Wasteland but this one is different as it’s made by an alien. Somehow, and extraterrestrial being crash landed on Earth. Sadly for him, he crashed at a pretty bad time. In Fallout 3, the player will discover an alien corpse. But in Fallout 4, the player gets to fight the alien. Both encounters will reward the players with the very powerful Alien Blaster.
5. All Aboard The USS Constitution (Fallout 4)
One of the most interesting quests in Fallout 4 is The Last Voyage Of The USS Constitution. This quest requires the player to help out Captain Ironsides and his ragtag team of robots as they aim for the Atlantic Ocean.
Players can either help the crew or a band of mercenaries that want the loot inside the USS Constitution. But who would want to destroy Old Ironsides? Sadly, the crew fails as their ship get stuck along a building mid-flight, but this doesn’t stop Ironsides from being optimistic.
4. Bostons’ Ground Zero (Fallout 4)
All bombs must’ve dropped somewhere, right? In the Commonwealth, the bombs hit at the southern par in a highly dangerous area known as the Glowing Sea. The name is pretty apt to this area as it is literally glowing. It’s home to radroaches, bloat flies, deathclaws, and even the weird Children of Atom. Players who want to scour this area must always keep a Hazmat suit in hand.
3. Dunwich Borers (Fallout 4)
There are two scary places in Fallout 4. One is the Museum of Witchcraft, the other and way scarier location is Dunwich Borers. The location is owned by a mining company named Dunwich Borers LLC. Simple enough, right? Players who made the mistake of exploring this area while playing at nighttime will beg to differ.
As the players travels deeper into the area, he’ll hear eerie sounds and the area itself will begin to shake sometimes. Even scarier is the sudden flashbacks that show off what looks to be a ritual performed at the mining site. The Sole Survivor will never find out what exactly happened at Dunwich Borers, but after exploring the area, we’re sure he’s happy with it.
2. Vault 77 And The Legend Of The Puppet Man (Fallout Comic)
Vault 77 is never featured in any of the games. It tells the story of an unnamed Vault Dweller who was part of one of Vault-Tec’s experiments. This man locked inside Vault 77 with no one else. He was, however, given a crate of puppets.
The man slowly became insane and he created stories with the puppets to keep himself company. His stories went as far as seeing one of the puppets beheaded and killed. After a long time in the Vault, the man began to think that one of the puppets was actually talking. This particular puppet was coincidentally a Pip-Boy. By the time the Vault opened, the man was completely insane and he also became dangerous. He was never found again but the Wasteland Dwellers know him simply as the Puppet Man.
1. Harold AKA The Lord, Him, The Talking Tree Etc. (Fallout 1, 2 and 3)
One of the drastic effects of the nuclear fallout to the inhabitants of earth is the mutations it caused in them. One particular human named Harold was on the receiving end of this mutation and it gave him a rather interesting life.
Harold was only 5 years old when the Great War began. His home was at Vault 29 and since then, he has been slowly turning into a very odd mutant. He was encountered by the Vault Dweller from the first Fallout. In Fallout 2, the descendant of the Vault Dweller came across him again. And in Fallout 3, the Lone Wanderer was given the task of either finishing of Harold or letting him live for the sake The Lord’s followers.
What makes Harold’s story a cut above the rest is that his spanned across the first three Fallout games, and loyal fans were able to see his transformation.